Tuesday, April 2, 2024

West King's Field Campaign Report #2

 Knights Tournament 

   


    For this game session I decided to play around with the jousting rules from Whitebox with the outcome of a tournament determining who shall be my next player character. I don't have much scenery to create a tournament yard in miniature form so I decided to do the whole thing with pen and paper minus the last two bouts of the tournament. Those last two bouts are a two versus two "sudden death" [they only knocked each other out] elimination fight and a final duel against the black knight of Ogre [an animated suit of plate armor +1]. 

The Prize

    The prize for this tournament was the black knight's magical armor. The armor is made of a dark steel. The runes within it allow it to fit like a glove to whoever binds to it by defeating it in single combat. The armor feels weightless to the one who wears it. The helmet is inscribed with a haunting face. Statistically, it counts as plate mail +1 and provides an AC of 17. It's last owner was a famous knight by the name of Grainwald who donated it to the lord regent of Ogre after he retired from the adventuring life. Before that there is a legend that the armor was forged by one of the sorcerer warlords who gifted it to his personal bodyguard. For seventy years the armor took on a life of its own and dared any knight to try to claim its power.






The Lists

    Two teams of knights were created for this tournament. The first few matches were elimination bouts of jousting atop light war horses. Each combatant's AC was 16 and their lances dealt 1d6 damage. When a knight's hp was reduced to 0 they were considered knocked out and unable to continue. Otherwise, a point would be scored if a hit was landed. After three bouts the one with the most points scored won. You can see the results of this stage of the tournament below.




The Team Fight

From team 1 Tidfe and Sige faced off against Geoffry and Hardu from team 2 in an arena-styled battle. Once again, no one was fatally wounded in the battle but it was fierce nonetheless. Hardu was knocked out very early on in the match which left Geoffry to fight off both knights for many rounds. By the grace of the gods he was able to overcome both knights and score a victory for his team. His real challenge was about to begin. 












Dueling the Black Knight



    Geoffry had one last challenge, and that was the tournament's prize itself- the armor of the black knight. The animated armor had 2HD and an AC of 17- which proved to be quite the challenge for a level 0 character, but Geoffry had courage. The two battled for little over a dozen rounds with neither wanting to give any ground to the other but at the end of the day Geoffry would prevail over the armor and bind to it. As the victor of the tournament, Geoffry claimed his prize of plate mail+1 and after a night of drinks and celebration he found himself at the strength of a level 1 fighter. As the sun broke over the horizon of the West King's Field- Sir Geoffry rode off towards adventure. 










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